![]() Nevertheless, players need to attack Natarian villages for artifacts and wonders. Hence, most players do not care about their attacking power. However, they are not playable and in fact, up to T3.6, they do not attack anyone. Natarian troops' stats are clearly superior compared to the three playable tribes. These are the Natarian troops attributes according to Natarian troops may number in the tens of thousands per type. It was in v3 that the Natarian tribe became distinct from the playable tribes, with its own units. This classy player had a few thousand Gaul troops reinforcing their village. Later, Natars was used as the name of the player who had the construction plans for the World Wonder. Upon release of the plans for the Wonders of the World, it was announced that the Natars, referring to the server's staff team, may not necessarily reply during that stage of the game. The Natars was the name of the alliance between the multi-hunters and the administrators on com1 (then running v2). The Natars are very strong, and large attack forces are needed to capture most things guarded by the Natars. A descriptive endgame guide is available here. ![]() In the Classic version, the Natars arrive in Travian 260 days after a server begins (90 on speed servers) and hold the key to the building of Wonders, known as artifacts.
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